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Interview mit Missy Hatch

Interviews | Oct. 30, 2007 (10 months ago) | von Phayder | via www.warhammerconflict.com | Filed in Warhammer Online

Die englischsprachige Communityseite Warhammer Conflict, hat ein Interview mit Missy Hatch, die Community Coordinator für Warhammer Online ist, veröffentlicht.

Missy geht hier auf Fragen zu ihrer Aufgabe und der Community von Warhammer ein.

Hier ein Auszug aus dem Interview:

warhammerconflict.org wrote:

Warhammer Conflict: There have been numerous discussions about the lack of an official forum for Warhammer Online: Age of Reckoning. I'm not going to beat a dead horse here, but there is one recurring comment that I thought you might want to address. Based on a catastrophic failure of another recent game which had no official forums, some community members take the "no official forums" announcement as a lack of confidence by EA Mythic in its product. So, tell me, how confident are you in your product?


Missy Hatch: Personally, I’m very confident in the success of WAR. I know that our dev team is working incredibly hard to put out what will be the best game in the genre. We are very dedicated to developing a fresh, exciting, and action-packed game and we’re right on track with that. The lack of official forums has nothing to do with our confidence in the game. The truth of the matter is that an official forum would require resources that the community team and developers would rather concentrate elsewhere. It’s much more constructive for us to interact with the community rather than having to police it. With our own boards, too much of our time would be taken up having to do the latter.


Warhammer Conflict: Even though Warhammer Online: Age of Reckoning is still months from release, all one has to do is visit the various fansites to confirm that the game already has a massive community. These numbers will surely grow by leaps and bounds when the game is released. What's it like working as a Community Coordinator in such a large, active community? What is your biggest challenge right now?


Missy Hatch: Incredibly exciting and sometimes overwhelming. Knowing the following that Warhammer has already, I think I speak for everyone when I say it really inspires us to do the best job we can do. In my case, that means making sure that the doors of communication stay as wide-open as they possibly can between the community and the dev team. My biggest challenge doesn’t necessarily come from the community, but more from the state the game is in now. With the beta still under NDA, it’s really tricky to keep up with what information has been released and what hasn’t and to keep from spilling the beans. I think I’ve done a pretty good job so far, though.

Hier zum vollständigen Interview.

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